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Controller
The Nunchuk controller (left) and main controller shown at E3 2006Main article: Wii Remote
The primary controller for the Wii uses a one-handed, remote control-based design. The controller communicates wirelessly with the console via Bluetooth.[1] It features an integrated accelerometer, which allows it to sense linear motion along three axes, as well as tilt. The controller also contains a tracking image sensor, which, in tandem with a sensor bar, gives the controller light gun-like pointer capabilities within 5 meters (approx. 16.5 ft.) of the screen. Up to four controllers can be connected at once and operated as far as ten meters from the console. The remote has force-feedback capabilities and can be utilized as an NES gamepad when rotated. An internal audio speaker can be used to play sound effects and provides an enhanced depth of sound field. The Wii-mote features 6KB of "non-volatile" memory. It can run up to 60 hours using only the accelerometer function with two alkaline AA batteries and up to 30 hours when using the precision aim. The buttons on the contoller are digital and include a D-Pad, A, B, 1, 2, -, +, and Power buttons as well as a SYNCHRO button located underneath the battery cover.
The Wii Remote can be augmented by various add-ons. Announced expansions include: the included Nunchuk controller (which also has accelerometer capabilities, but no pointer ability) featuring an analog stick and two additional digital buttons (C and Z), a Classic Controller for playing Virtual Console and GameCube games, and may have a "Zapper Style" shell, displayed as a concept at E3 2006, for First-person shooter gameplay which also includes a control stick on the top.
In an interview, Shigeru Miyamoto revealed that Nintendo hopes to allow Wii controllers to be personalized for each gamer. Applications would include different game settings determined by the preferences of the controller that turned on the console. Mr. Miyamoto has also discussed the possibility of further changes to the controller before launch, stating that the design team is, "still debating the number of buttons to use."